![]() There are several attributes to focus on as a technomancer: No attribute score may exceed its maximum (the number after the slash in the Metatype attribute table on page 66) and only one may meet its maximum. This grants you 16 points to spend of your physical (Body, Agility, Reaction, Strength) and mental (Willpower, Logic, Intuition, Charisma) attributes found in the Attributes section of your character sheet. Boost your physical and mental attributesįor the Attributes column on page 65, choose row C. There's always a choice to be made, and everything has a cost! 3. Next time you build a character, you can choose different rows so that you're not wasting any points. That's just because this build is flexible (anything lower that row B excludes Trolls, and I wanted all metatypes to be available to you.) ![]() If you chose the Human or Elf metatype, you may have a point left over at the end. You're going to boost this to its maximum later in this build, so don't spend anything on this stat now. Magic/Resonance: How resonant you are, maximum of 6.Edge: Think of it as luck, maximum of 6 (unless you're human, which has a maximum of 7.) Use most of your special attribute budget here.On your character sheet, use these points to boost these values in the Attributes section: This column grants your metatype a number of special attribute points (it's the number in parentheses after the metatype, for example Human (7).) Boost your special attributesįor the Metatype column of the Priorities table on page 65, choose row B. It's hard to choose stuff when you don't yet have any context for what a good or a bad choice is. This means you have less to choose from, but when you're just starting out that can be a good thing. To keep things simple for your first build, I recommend choosing cells that give you the least choice. The point is (as the table's name suggests), you must prioritize each aspect of your character build, with row A containing the best options and row E containing the worst options, and you can only choose one intersection for each column. If you don't care about wealth, then you might choose row E instead, acquiring 6,000 nuyen. It's tricky at first, but it makes sense with a little practise.įor each column, you choose one and only one cell from rows A to E.įor example, if you want to be as wealthy as possible, then you'd choose row A for the column labelled Resources to acquire 450,000 nuyen (that's money.)īut that means you can't use row A for any other column. The Priority table is a sliding scale for your character traits. There are also two special attributes listed in the table:įor now, leave the Initiative box on your character sheet blank. On your character sheet, add the low number (before the slash) to its corresponding attribute. Pick a metatype from the Metatype attribute table on page 66. Your "metatype" in Shadowrun is your species. Technomancers call their connection with technology Resonance. In fact, in Shadowrun technology and magic are so incompatible that you lose "essence," and your ability to interact with the forces of magic, when you upgrade your body with cyberware.īut technomancers somehow bridge the gap and inexplicably use the Matrix without a computer. Nobody in the Shadowrun game world really understands how or why it works. In Shadowrun, a technomancer uses magic to interact with computers. It's meant to get you through character creation and ready for your first game. This post is not meant to explain every detail about Shadowrun character creation or its magic or hacking systems, and it's not meant to open every possibility. The build process I describe in this post is intentionally restrictive. I haven't switched to 6th Edition, and I'm just writing for what I play (and more importantly, what people I invite to my games can use.) Note that this post is for Shadowrun 5th Edition, even though at the time of this writing 6th Edition has been out for a few years. This post describes a linear build process for a Shadowrun technomancer, and is designed to help new players. Shadowrun's character build process is explained in the 5th Edition Core Rulebook, but there are a lot of possibilities.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |